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Um, what's wrong with it? The lighter speckles scattered in places amongst
the fog on the sea?
Btw, there's a missing { in the "this is the sky" plane.
Using:
sphere { <0, -100000, 0> 100000 hollow}
for the sea removes those artifacts, but also seems to remove the rest of
the characteristics.
So whatever made it look like a textured surface before wasn't a true
representation of the 'material' I guess and actually the fog instead.
Bob
"Skelter" <ske### [at] nospamfull-mooncom> wrote in message
news:3867d092@news.povray.org...
> Man, I am having a devil of a time getting fog to work in this scene using
> the clouds I stole from Jaime Piqueres.
>
> I thought I had it figured out: the traditional fog and hollow-objects
> problem, but nope.
>
> Looking around, I don't see many people posting scene files to these
groups,
> so I'll post it to the text.scene-files. Any help would definitely be
> appreciated.
>
> -s
>
>
>
>
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